Narrative Illustration

Here's my final! The total time to make all of this was probably somewhere around 40 hours, from thumbnails, to the story line/flow, to the actual drawing and coloring.







Here's my composition roughs!




Here's my Illustration Spread Roughs!











My chosen illustrator to do a presentation on is actually a duo named Zim and Zou! Just wanted to clarify for Tuesday.





Here are my roughs/layouts for my comic strip:







And the last panel says The End on the back with some fun lettering.



Alright, so a mood board idea on what I'm going for....




Idea for my narrative story/thumbnails.


Reading Assignment: Chapter Nine

Chapter Nine: 
Working as an Illustrator

The illustrator becomes a freelancer after college, so they must make their own “business” and be able to operate. And everyone has their own strength and weaknesses and we better not ignore the latter since it could be our downfall. Once out in the real world, our goals is to be recognized by the public, and peers, and probably most importantly, to earn some financial reward for our work as well. 

The Single Cycle of Work: 
Looking for the job, talking with a potential client, get an offer for a commission, negotiating some back and forths about supplies and price, making the roughs, meeting the rough deadline and reviewing, making a tight illustration,  addressing any concerns, making the final, get payment.  Of course, the cycle can change, with steps overlapping, or being skipped all together, but ultimately it revolves around something like this. 

Your Business Plan: 
The business plan helps the illustrator thorough having their illustration business. It should contain the following elements: "An executive summary, A description of the business opportunity, Your marketing and sales strategy, Your management team and personnel, Your operations, and Your financial forecasts.”

The Executive Summary-this should be tackled last. It’s the routine of the most imports material from every section of the plan.  It should be interesting and make an investor understand what the business is about and make them keen to know more. You should also be aware not to fall into the trap that people will automatically know how you business works so explain things. 

Your business, its services, and products: 
Explains what you actually do: so things about yourself, future plans of the business, what you have to offer, and your niche in the marketplace. So, an overawe of the business, and then a description of the products and series. 

Overview: should include the intended start date of the business and your progress in the launch. The type of illustration business and niche you are located within, your vision for the future such as how the digital field seems to be the future, and the legal structure in your business (the “rights” you have to your work). 

Copyright: you can see an artwork to a client, but you can keep the copyright to reproduce the work, not them. If ht client gets to keep the copyright, it should be reflect int eh fee paid. 

License: This gives the client a frame of time to use your work, and in certain territories. There are a lot of types such as Press, Web, Consumer magazines, Trade press, Outdoor, Direct Mail, Point-of-sale, Collateral, Buyout. 

Moral rights: right to be known as the creator. 

Key Provisions:  As best stated in the book, I’ll just decided to pull the quote: "Copyright and artwork remain the property of the artist unless otherwise stated. This fee is for the above stated uses only. Any additional usage would need to be negotiated and agreed. All work undertaken is subject to our (or “my”) standard terms and conditions, a copy of which is printed on the reverse. Grant of rights is conditioned on payment in full.” This phrase reiterates the extent of your ownership over the copyright and the physical artwork, the ways in which you have agreed for it to be used, and the fact that the client cannot use your work until they have paid you.”


Your Products and Services: 
What makes it different, what is the unique selling point, what benefits are offered from you as a particular illustrator, that your product will be dynamic and engaging illustration, why people pay for it, how it will provide visual solution to the clients problems,“PESTLE”-how your illustration product can change to adapt over time to the marketplace, and the rights you hold to your work. 

Your Marketing and Sales Strategy: 
There are two areas: Your markets/competitors,  your Marketing and sales.   Markets/Competitors:  Market: how your market field operates, and how design can benefit a company and increase it’s business.   It’s important you have a style or way of a tailoring to a certain audience to get more potential business. 
Then there are Competitors, or the people you compete with, how they work, how much market they have a hold over,. Instead of feeling threatened, learn from competitors for your advantage. What are they doing that’s better then you What kind of clients do they have? How are they being innovative? How do they promote themselves?

Marketing and Sales: 
How will you put/promote your product/service in the marketplace, who are your customers, pricing policy (national illustrators’ association website for more advice.)

Promoting: This can be done through a website (make it good, look at other professional’s websites, update content to keep client’s coming back), a physical portfolio (a second filter state that allows potential client’s to see your work at intended sizes and formats), promotional material, and illustration annuals (paying to have your work published, can be effective promotion). 

You can see work through phone calls, emails, posts (like a little card reminder, also sending christmas card to clients), face to face meetings, and exhibitions are also good ways to get known and stay remembered.

Getting an illustration agent, or at least seeking advice from one after graduation is a good idea.  That’s because they have an established client base, an up to date mailing list, they can secure contracts, and actively promote your work, will demand a higher commission, would handle all the paperwork, experience in national to international markets, etc.   There are cons to however, they usually want a cut, will want a contract, they won’t be the answer to y’all your problems, still need to actively seek work yourself. 

As an illustrator you need a place to work like home, or even possibly a shared studio away from home. There are pros and cons to each obviously. Also, maybe becoming or starting a shared collective illustrative group is a good idea that can meet up in person or online. You should also have access to adobe programs, internet, computer, printer, scanner, etc. 


There are also Financial Forecasts to think about, so plan how much money needs to go into your business and how much you think you’ll profit or should profit. Also, don’t work for free, or be afraid to negotiate, and be tenacious, work progressively, be professional, be cautious of clients chaining your work, and also be positive and versatile. 

Semiotic Point of View-My Illustration

My illustration has a lot going on, and semiotically speaking, I think it has all three. The zombies are actually icons-just that- hand drawn images zombies. The "Lure" up above is a symbol, it's a learned image meaning if you play the Pokemon Go game. It also has index, which is my combo of Pokemon-Go dressed zombies in the setting of a public place (by the fountain) to represent a phone apocalypse.


Signified Portrait Project

Brief


Project Description:
Create an illustration of a famous person. Make them recognizable somehow with there element. 

Client/Sender: marketing from the upcoming movie Fantastic Beasts and Where to Find them. 

Due Date: Nov 14th

Price: $400

Message:  a clever portrait of hermione granger, one of the original main harry potter series characters.

Audience:  Harry Potter fanbase. 

Purpose/Objectives/Desired Response: To make an illustration of hermione granger that people can instantly recognize, that also captures the essence of hermione granger as a character. 

Specifications:  8.5 x 11. 

Design Concept/Thematic Statement: A charming photo of hermione granger with added semiotic elements like index. 



Word Play/Mind Diagram/Picture Board. 






Design Concept Thumbnails:




Rough so far:



Tightened Rough:


Better Rough: 


Final 




Reading Assignment: Chapter Three


Chapter 3: The Mechanics of Illustration

Communication is a process of people sending messages to each other in any sort of way. There are two schools of thought: The Process School and the Semiotic School. 

The Process School: “Who says what to whom in which channel with what effect?”  Also, “purpose” and “context” are looked at. 

The Semiotic School: This couldn’t have been more specifically said then from the book so here is the pulled quote “ focuses on “text” (which can mean a painting, a photograph, a film, a dance, and so on), on the signs and codes that text is comprised of, on the people who decode them, and on the social context within which both text and audience exist."

The Four Steps of the Communication Process:
  1. You: the originator of the message, the communicator. 
  2. Message: the “thought” to be encoded by you and the code used to encapsulate that thought. 
  3. Channel/ medium: the physical means and media type by which your code is carried. 
  4. Destination: the decoding of your message and the intended destination of that message.

You: our art style is comes from all the things about us, like where we grew up, the time era we grew up, age, habitat, social context, interest, family, education, and personality. 

Message: Using codes that are understood by both creator and receiver. There is “Langue” which is like the store cupboard, a wide collection of everything that means something, and then there is “Parole” which are individual units of communication code that have been used in a piece of art (like Von Gough using a chair and pipe in a painting). 
Unlimited Semiosis: there will always be an unlimited formation of what precedes and succeeds a sign, so signs are always changing, as we’ll as the arrangement in which signs are arranged can greatly change the meaning of the key signs in an illustration. 

Signs: There are : firstness, secondness, and thirdness. The triad of sign types most frequently used is icon, symbol, and index.
icon: represent something for exactly what is is, like a clean picture of a taxi cab. 
symbol:  represent a process of something, like recycling. 
index: “natural” signs that have a physical connection between the sign and what it signifies, like dark grey clouds signify it’s probably going to rain. 

Key Elements of Iconic Visual Systems:
Setting, Costume, Character, Composition, Color, Properties, Body Language, Drama. 

Sequential Narratives: 
A story is being told through multiple images. And it’s about moving from one level to the next with a story, following the character through their journey, from beginning (has a problem), middle (discovers root of problem) and end(problem solved). 

Metaphor: drawing a comparison between two things.  Like drawing a big apple to describe New York. 
Allegory: a story connecting the main idea, like Animal Farm following characters around and disguising his doubts about Communism within the story itself. 
Humor: anything that brings about humor, from politics, to a messed up picture that still is funny, to the absurd and crazy.

Changing Codes: political-led change, economic-led change, social-led change, technological-led change, legal-led change, and environmental-led change (known as “PESTLE” for short).


Channel/Medium: Physical means by which messages are sent, be it from radio, television, photographs, paint, etc. There are people like art directors and art buyers who often control the channel and commission illustrators for a piece of work.. And the destination is the people who decode the message. 

Zombie Phone Update




Still have yet to finish, but beginning to get there.

Zombie Phone Complete Layout

Just in case I don't get a chance to scan this by Thursday morning I took a pic!